Version 2.8.JAG: (Changes only apply to Atari Jaguar)

!! Fixes in the object processor (earned Rebooteroids)
!! Fixed a blitter in the inner loop part (a number of hangs was removed)
+ RISC processors reproduced a hardware error with writing to the flag register (compatibility is improved)
!! Fixed prefetching of commands in DSP
+ Added support for increased horizontal screen resolution
+ The scan is corrected (unnecessary parts of the screen are removed)
!! Alignment adjusted so that Protector SE works
+ Added options for emulating RISC processors in separate threads
+ Overall optimization performed


Version 2.8.J:

+ Not very fast, not very high quality, but 90% emulation of the Atari Jaguar!
+ Support for PAL BIOS with disabled RSA in 3DO
+ Conversion (option via File menu) Jaguar ROM without header and incorrect 3DO ISO
+ Profiling access to CD-ROM in 3DO 


Version 2.8:

! Heavily improved emulation of SMS (99%) compatibility
+ Optimized original software render 3DO
! MARIA mode in CEL-Engine (D, Samurai Shawdow, ...?)
! Fixed the order of execution of operations on the second source in the pixel processor 3DO (Crash'n'Burn)
! Fixed loading working registers CEL (Wiked and 18 other Socks)
+ option to render the CCB-list at the end of the allotted time (helps in Phoenix 3)
! More accurate snap frame to skanlajnam in 3DO
! Fix interception SPORT hardware render 3DO (BC Racers)
+ added better multithreading for CEL
! Improved accounting cycles CEL-Engine (Jurasic Park should choose "100% + outside the frame")
AngelScript + updated to the latest version, standard scaler textures improved, but requires optimization
+ compatibility list Generation based on annotations
+ Decreased latency management
+ Library shortcut menu can be massively remove duplicates
+ annotation editor on Ctrl + A (during the game will be machine inserted screenshot)
+ Blocked logging (left only in debugging Assembly because affects performance on slower machines)
+ added option for accelerated emulation (to run the tests, you can estimate the performance of your system in terms of emulation)
! Fixed bugs in the memory access patterns of memory mapping (randomnym could lead to crashes when 3DO emulation and debugging all platforms)
+ mass delete undetected from the list of dumps
! ZEXALL test runs without errors (fixed all errors probably emulate the Z80)
! Fixed error in weight thanks to the TMS9918A VDPTEST (left some timings on HClock, but judging on conducted testing, they do not affect anything)
+ 3D games SMS is displayed through the frame
+ Made mapper for Pack 4 All Actions
+ support rooms SG-1000 and the Sega Game Gear in through SMS
+ Implemented Korean mappers SMS
+ added support for SMS-dumps up to 4 megabytes
+ Start button Emulation in SMS (Yes I forgot the whole button! =)
+ added support for SMS mappera Codemasters and mappera without page registers
+ added option to bypass the restrictions TMS9918A on rendering sprites
+ support for 224 and 240 lines, as well as PAL sweep for SMS
+ a database of games to bind to mapperam in SMS
+ small Weight changes


Version 2.7:
+ ARM processor emulation Optimization (5.0650 emulation requirements 3DO)
! Fixed crash when running emulator 3DO-DSP in a separate thread
+ added avtosejv and peresohranenija in the top slot on the F4
! Fixed bug Z80 emulation (halt, earned many games ColecoVision)
! 2 TMS99XXA mode is fixed (fixed graphical errors in some games the ColecoVision)
+ Improved input settings (you can now play together in the armpits of interactive shooting galleries)
+ added preliminary support for Sega Master System (crappy buggy 99% don't work =)
+ Many minor fixes


Version 2.6:

+ added emulation of ColecoVision consoles
+ Videos passes (you can boot with a frame, rewrite the end records-otmotav, continue recording)
+ Configure compression videos via keyframe period (the more often-the more space it takes)
! Fixed bug in kviksejvah which led to incorrect sizing 3DO drive after restore
+ Reworked main loop application (must improve synchronization of video and audio series)
! Improved sight (sight on the game screen instead of the cursor, and for sights of disables frame skipping input settings)
+ Expansion of the background color outside of the frame (can be disabled)
+ Borders according to the scan (can be disabled)


Version 2.5:

+ Activated AngleScript for texture filtering (can do custom filters)
+ added error logging for scripting and shader (near the samismi scripts will appear logfiles)
+ settings are made more intuitive, inactive items are blocked
+ added the ability to customize the interface style (skin folder, remove it if you don't like)
+ added support for translations of the emulator interface (file translation.xml)
+ Configure emulated CD drive speed
+ Checking for OpenGL (if falls emulator at startup-see opengl.log)
+ Configure per cent reported traffic CEL-Engine time quotas
+ Improved up axes when the joystick settings
! Fixed addition of management (now you can safely assign multiple controls on the control console and vice versa)
+ Removed the binding assigned keyboard keys to the current layout (in some cases, you may need to reconfigure the management)
+ fixed loading saves with disconnected optional rooms
+ update content when resajze and other developments damage the window context
+ interrupt processing during the work of the CEL-Engine
+ many improvements in debagere, which will further improve the emulator (debug version)
+ Implemented Protocol reversinzhenerig pistol