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A structure containing a template for a Ramp effect. More...
#include <SDL_haptic.h>
Public Attributes | |
| Uint16 | type |
| SDL_HapticDirection | direction |
| Uint32 | length |
| Uint16 | delay |
| Uint16 | button |
| Uint16 | interval |
| Sint16 | start |
| Sint16 | end |
| Uint16 | attack_length |
| Uint16 | attack_level |
| Uint16 | fade_length |
| Uint16 | fade_level |
A structure containing a template for a Ramp effect.
This struct is exclusively for the SDL_HAPTIC_RAMP effect.
The ramp effect starts at start strength and ends at end strength. It augments in linear fashion. If you use attack and fade with a ramp the effects get added to the ramp effect making the effect become quadratic instead of linear.
| Uint16 SDL_HapticRamp::attack_length |
Duration of the attack.
| Uint16 SDL_HapticRamp::attack_level |
Level at the start of the attack.
| Uint16 SDL_HapticRamp::button |
Button that triggers the effect.
| Uint16 SDL_HapticRamp::delay |
Delay before starting the effect.
| SDL_HapticDirection SDL_HapticRamp::direction |
Direction of the effect.
| Sint16 SDL_HapticRamp::end |
Ending strength level.
| Uint16 SDL_HapticRamp::fade_length |
Duration of the fade.
| Uint16 SDL_HapticRamp::fade_level |
Level at the end of the fade.
| Uint16 SDL_HapticRamp::interval |
How soon it can be triggered again after button.
| Uint32 SDL_HapticRamp::length |
Duration of the effect.
| Sint16 SDL_HapticRamp::start |
Beginning strength level.
| Uint16 SDL_HapticRamp::type |