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My Project
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Keyboard button event structure (event.key.*) More...
#include <SDL_events.h>
Public Attributes | |
| Uint32 | type |
| Uint32 | timestamp |
| Uint32 | windowID |
| Uint8 | state |
| Uint8 | repeat |
| Uint8 | padding2 |
| Uint8 | padding3 |
| SDL_Keysym | keysym |
Keyboard button event structure (event.key.*)
| SDL_Keysym SDL_KeyboardEvent::keysym |
The key that was pressed or released
| Uint8 SDL_KeyboardEvent::repeat |
Non-zero if this is a key repeat
| Uint8 SDL_KeyboardEvent::state |
::SDL_PRESSED or ::SDL_RELEASED
| Uint32 SDL_KeyboardEvent::timestamp |
In milliseconds, populated using SDL_GetTicks()
| Uint32 SDL_KeyboardEvent::type |
| Uint32 SDL_KeyboardEvent::windowID |
The window with keyboard focus, if any