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My Project
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Keyboard text input event structure (event.text.*) More...
#include <SDL_events.h>
Public Attributes | |
| Uint32 | type |
| Uint32 | timestamp |
| Uint32 | windowID |
| char | text [SDL_TEXTINPUTEVENT_TEXT_SIZE] |
Keyboard text input event structure (event.text.*)
| char SDL_TextInputEvent::text[SDL_TEXTINPUTEVENT_TEXT_SIZE] |
The input text
| Uint32 SDL_TextInputEvent::timestamp |
In milliseconds, populated using SDL_GetTicks()
| Uint32 SDL_TextInputEvent::type |
| Uint32 SDL_TextInputEvent::windowID |
The window with keyboard focus, if any